[settings] bolt_max_num = 99 [sleeping_bag] enable = true dangerous_sleep = false ;Enable hostile squads to hunt actor if he sleeps in unsafe area ; DISABLED AS FAULTY (NO SAFE SPOTS) unsafe_radius = 10000 ;Distance in which hostile squads will be drawn to actor if he sleeps in unsafe area use_placeable = true ;Places sleeping bag at actor location instead of using item directly have_at_start = false ;player starts with sleeping bag in inventory [sleeping_bag_sections] itm_sleepbag [sleeping_bag_ph_sections] ph_sleepbag = itm_sleepbag [tent_i_bag] unsafe_radius = 10000 ;Distance in which hostile squads will be drawn to actor if he sleeps in unsafe area use_placeable = true ;Places sleeping bag at actor location instead of using item directly [tent_i_bag_sections] [tent_i_bag_ph_sections] [empty_syringe_items] [ammo_box_unpacked] size = 1,5 [package_content] quest_package_1 = ammo_9x18_pmm,ammo_9x19_pbp,ammo_11.43x23_hydro,ammo_5.45x39_fmj,ammo_5.56x45_ap quest_package_2 = ammo_9x18_fmj,ammo_9x19_fmj,ammo_12x70_buck,ammo_12x76_zhekan,ammo_vog-25 quest_package_3 = ammo_9x18_pmm,ammo_9x19_pbp,ammo_11.43x23_hydro,ammo_5.45x39_fmj,ammo_5.56x45_ap,ammo_9x18_fmj,ammo_9x19_fmj,ammo_12x70_buck,ammo_12x76_zhekan,ammo_vog-25 quest_package_4 = medkit_scientic,medkit_army,antirad,drug_coagulant,drug_antidot quest_package_5 = medkit_scientic,medkit_army,antirad,drug_coagulant,drug_antidot quest_package_6 = itm_basickit quest_package_7 = itm_advancedkit quest_package_8 = itm_expertkit ;;--==========================< Workshop settings >============================= [workshop_settings] distance = 40 ;-- The distance to the mechanic when checking the range in the angle selection function ;-- Section with angles at which meshes should be spawned (radians, in the range -3.14-3.14) [workshop_angles] mil_awr_tiski_01 = mil_smart_terrain_7_7_freedom_mechanic_stalker, 3.14, alive ; Механик на базе свободы, Армейские склады pri_awr_tiski_02 = merc_pri_a18_mech_mlr, 3.14, alive ; Механик в магазине "Книги", Припять jup_awr_tiski_02 = mechanic_monolith_jup_depo, 3.14, dead ; Механик в депо, Юпитер cit_awr_tiski_01 = cit_killers_merc_mechanic_stalker, 3.14, alive ; Механик, Мертвый Город zat_awr_tiski_02 = zat_stancia_mech_merc, 2.93, alive ; Механик на станции переработки, Затон val_awr_tiski_01 = val_smart_terrain_7_3_bandit_mechanic_stalker, 1.57, alive ; Механик на базе бандитов, Темная долина mar_awr_tiski_01 = mar_base_stalker_tech, 1.57, alive ; Механик на базе ЧН, Болота pri_awr_tiski_01 = mechanic_monolith_kbo, 1.57, alive ; Механик в КБО, Припять yan_awr_tiski_01 = mechanic_army_yan_mlr, 1.39, alive ; Механик около бункера, Янтарь esc_awr_tiski_02 = army_south_mechan_mlr, 0.40, alive ; Механик на КПП, Кордон jup_awr_tiski_01 = zat_a2_stalker_mechanic, 0, alive ; Механик на Янове, Юпитер zat_awr_tiski_01 = zat_tech_mlr, 0, alive ; Механик на Скадовске, Затон agr_awr_tiski_01 = agr_smart_terrain_1_6_army_mechanic_stalker, -1.57, alive ; Механик на базе военных, Агропром esc_awr_tiski_01 = esc_smart_terrain_5_7_loner_mechanic_stalker, -1.57, alive ; Механик на ферме, у моста, Кордон pri_awr_tiski_03 = pri_monolith_monolith_mechanic_stalker, -1.57, alive ; Механик на базе монолита, Центр. Припять jup_awr_tiski_03 = jup_cont_mech_bandit, -1.57, alive ; Механик на складе контейнеров, Юпитер red_awr_tiski_01 = m_lesnik, -1.57, alive ; Механик, Рыжий лес trc_awr_tiski_01 = trucks_cemetery_bandit_mechanic, -0.87, alive ; Механик, Кладбище техники bar_awr_tiski_01 = bar_visitors_stalker_mechanic, -3.14, alive ; Механик, Бар ds_awr_tiski_01 = dasc_tech_mlr, 0, alive ; Механик, Темная Долина ;-- if a drugkit is given to a medic, the mechanic around will give access to drugkit crafting ;-- mechanic name = drug kit info portion [drugkit_access] cit_killers_merc_mechanic_stalker = cit_killers_merc_medic_stalker_drugkit_done val_smart_terrain_7_3_bandit_mechanic_stalker = bandit_main_base_medic_mlr_drugkit_done mar_base_stalker_tech = mar_smart_terrain_base_doctor_drugkit_done agr_smart_terrain_1_6_army_mechanic_stalker = agr_smart_terrain_1_6_army_mechanic_stalker_drugkit_done bar_visitors_stalker_mechanic = bar_dolg_medic_drugkit_done zat_a2_stalker_mechanic = jup_a6_stalker_medik_drugkit_done mil_smart_terrain_7_7_freedom_mechanic_stalker = mil_freedom_medic_drugkit_done zat_tech_mlr = zat_b22_stalker_medic_drugkit_done