[settings]
bolt_max_num = 99

[sleeping_bag]
enable = true
dangerous_sleep = false			;Enable hostile squads to hunt actor if he sleeps in unsafe area ; DISABLED AS FAULTY (NO SAFE SPOTS)
unsafe_radius = 10000			;Distance in which hostile squads will be drawn to actor if he sleeps in unsafe area
use_placeable = true			;Places sleeping bag at actor location instead of using item directly
have_at_start = false 			;player starts with sleeping bag in inventory

[sleeping_bag_sections]
itm_sleepbag

[sleeping_bag_ph_sections]
ph_sleepbag = itm_sleepbag

[tent_i_bag]
unsafe_radius = 10000			;Distance in which hostile squads will be drawn to actor if he sleeps in unsafe area
use_placeable = true			;Places sleeping bag at actor location instead of using item directly

[tent_i_bag_sections]

[tent_i_bag_ph_sections]

[empty_syringe_items]

[ammo_box_unpacked]
size = 1,5

[package_content]
quest_package_1		= ammo_9x18_pmm,ammo_9x19_pbp,ammo_11.43x23_hydro,ammo_5.45x39_fmj,ammo_5.56x45_ap
quest_package_2     = ammo_9x18_fmj,ammo_9x19_fmj,ammo_12x70_buck,ammo_12x76_zhekan,ammo_vog-25
quest_package_3     = ammo_9x18_pmm,ammo_9x19_pbp,ammo_11.43x23_hydro,ammo_5.45x39_fmj,ammo_5.56x45_ap,ammo_9x18_fmj,ammo_9x19_fmj,ammo_12x70_buck,ammo_12x76_zhekan,ammo_vog-25
quest_package_4     = medkit_scientic,medkit_army,antirad,drug_coagulant,drug_antidot
quest_package_5     = medkit_scientic,medkit_army,antirad,drug_coagulant,drug_antidot
quest_package_6     = itm_basickit
quest_package_7     = itm_advancedkit
quest_package_8     = itm_expertkit

;;--==========================< Workshop settings >=============================
[workshop_settings]
distance = 40 ;-- The distance to the mechanic when checking the range in the angle selection function

;-- Section with angles at which meshes should be spawned (radians, in the range -3.14-3.14)
[workshop_angles]
mil_awr_tiski_01 = mil_smart_terrain_7_7_freedom_mechanic_stalker,	 3.14,		alive				; Механик на базе свободы, Армейские склады
pri_awr_tiski_02 = merc_pri_a18_mech_mlr,							 3.14,		alive				; Механик в магазине "Книги", Припять
jup_awr_tiski_02 = mechanic_monolith_jup_depo,						 3.14,		dead				; Механик в депо, Юпитер
cit_awr_tiski_01 = cit_killers_merc_mechanic_stalker,				 3.14,		alive				; Механик, Мертвый Город
zat_awr_tiski_02 = zat_stancia_mech_merc,							 2.93,		alive				; Механик на станции переработки, Затон
val_awr_tiski_01 = val_smart_terrain_7_3_bandit_mechanic_stalker,	 1.57,		alive				; Механик на базе бандитов, Темная долина
mar_awr_tiski_01 = mar_base_stalker_tech,							 1.57,		alive				; Механик на базе ЧН, Болота
pri_awr_tiski_01 = mechanic_monolith_kbo,							 1.57,		alive				; Механик в КБО, Припять
yan_awr_tiski_01 = mechanic_army_yan_mlr,							 1.39, 		alive				; Механик около бункера, Янтарь
esc_awr_tiski_02 = army_south_mechan_mlr,							 0.40, 		alive				; Механик на КПП, Кордон
jup_awr_tiski_01 = zat_a2_stalker_mechanic,							 0, 		alive				; Механик на Янове, Юпитер
zat_awr_tiski_01 = zat_tech_mlr,									 0, 		alive				; Механик на Скадовске, Затон
agr_awr_tiski_01 = agr_smart_terrain_1_6_army_mechanic_stalker,		 -1.57, 	alive				; Механик на базе военных, Агропром
esc_awr_tiski_01 = esc_smart_terrain_5_7_loner_mechanic_stalker,	 -1.57, 	alive				; Механик на ферме, у моста, Кордон
pri_awr_tiski_03 = pri_monolith_monolith_mechanic_stalker,			 -1.57, 	alive				; Механик на базе монолита, Центр. Припять
jup_awr_tiski_03 = jup_cont_mech_bandit,							 -1.57, 	alive				; Механик на складе контейнеров, Юпитер
red_awr_tiski_01 = m_lesnik,								 		 -1.57, 	alive				; Механик, Рыжий лес
trc_awr_tiski_01 = trucks_cemetery_bandit_mechanic,					 -0.87,		alive				; Механик, Кладбище техники
bar_awr_tiski_01 = bar_visitors_stalker_mechanic,					 -3.14, 	alive				; Механик, Бар
ds_awr_tiski_01 = dasc_tech_mlr,									 0, 	alive				; Механик, Темная Долина

;-- if a drugkit is given to a medic, the mechanic around will give access to drugkit crafting
;-- mechanic name = drug kit info portion
[drugkit_access]
cit_killers_merc_mechanic_stalker              = cit_killers_merc_medic_stalker_drugkit_done
val_smart_terrain_7_3_bandit_mechanic_stalker  = bandit_main_base_medic_mlr_drugkit_done
mar_base_stalker_tech                          = mar_smart_terrain_base_doctor_drugkit_done
agr_smart_terrain_1_6_army_mechanic_stalker    = agr_smart_terrain_1_6_army_mechanic_stalker_drugkit_done
bar_visitors_stalker_mechanic                  = bar_dolg_medic_drugkit_done
zat_a2_stalker_mechanic                        = jup_a6_stalker_medik_drugkit_done
mil_smart_terrain_7_7_freedom_mechanic_stalker = mil_freedom_medic_drugkit_done
zat_tech_mlr                                   = zat_b22_stalker_medic_drugkit_done